Menu interface still makes use of the cursor, but play calling and character switching while on-screen is now done with button presses, instead of using Wii-mote motion for hand waving audible calls. In addition, IR has been toned down a bit, being used only where absolutely needed. We had a chance to play with the kicking mechanic for about five minutes specifically, and it is currently working great. For starters, kicking has been fixed substantially it's now much easier to control angle and spin with the same motion as before. Little Changes: Big Difference Where the game furthers itself, however, it does so in a big way. Spin control is still mapped to a button press, and jukes are still handled with a simple nunchuk shake. Like last-year's version the Wii-mote is being used for hiking, passing, stiff-arms, jumping, catching, and big hits.
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