![]() ![]() People and objects clip through each other with a frequency that should be outlawed on games developed for this generation of consoles. Painstakingly rendered character models that are full of life when preening for the camera become shambling automatons in the ring. But all of this simply serves to distract us from the elephant in the room that few seem to confront - the wrestling itself, the core of the gameplay, which is all too often an underdeveloped ball of compromise that puts the onus on the player to forgive slack design. You gain some characters, you lose others. This is the sort of game where most fans will have made their purchasing decision when they first read the updated features list on a message board, but this is par for the course in Smackdown. It depends almost entirely on what your favourite modes are, and which wrestlers you prefer. So, is it better than last year? In terms of features, it's honestly hard to say. ![]()
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